![kinect vr kinect vr](https://www.foundmyself.com/gallery/albums/userpics/54520/hXYdXbzCzz.jpg)
Grab the MS Kinect for windows SDK and install the SDK Browser. Again I've seen poor tracking due to clients insistence to place it on the ground or very high up. It requires a good amount of room and works best when placed roughly 2-4 ft of the ground. In addition Kinect ONLY really works well if the player is directly facing the device, it gets confused if they turn around and even side angles of more than 30-45 degrees can result in considerable loss of accuracy in body/limb tracking. Direct sunlight will reduce the tracking fidelity hugely. I've built quite a few exhibits using Kinect and have no end of problems when clients do not take environment warnings seriously. Infra-red use of the Kinect does manifest other problems especially if used in areas of direct sunlight. Keep in mind the Kinect uses Infra-red, so do many VR headsets and these may conflict with each other! Having said that I recently tried using my Kinect to do 'Mixed Reality Recording' with it acting like a green screen and didn't notice any conflicts with Oculus Quest 2, but I also didn't spend more than 20 minutes playing around with it so not long enough to be sure. Unfortunately it uses UNet which is a now deprecated Unity multiplayer network system, but I don't think there is a proper replacement for it yet? Deprecated doesn't mean it doesn't work, just there is no longer any support from Unity going forward.
Kinect vr android#
One feature that might be useful is it comes with a Kinect client/server which may work for transferring data between PC and Android device, though I've not looked into that. I feel the plugin is very poorly written/structured and needs a complete re-factor, but it will provide you a good basis to start from as it comes with many examples. Its cheap and fully featured, supporting Kinect V1 & V2 sensors and Intel RealSense among others though Microsoft have now re-positioned to using Azure, which while more expensive than Kinect, is not really that expensive, there is a separate Unity asset to work with that. Walk, dont run if you're going to build this with Unity, start with basics of Unity first.Īs you are new to it, start with the Kinect V2 plugin from the Unity asset store. If you're a beginner, then a combined motion-tracking/VR application is a significant overreach. What level of thesis is this? How long have you got to do it? Is the thesis about the development of the game, or the presentation and analysis of the collected data? (Personally, I'd also say that as someone who has had shoulder-joint and back problems, virtual tennis is the worst therapy imaginable, its very 'high impact' action, physically, so, out of interest, have you got medical research that validates this as useful therapy?)
Kinect vr how to#
Once you actually have a handle on how to use Unity, then you can consider what you can mock-up, prototype, demonstrate, without having to build a full 'game'.įor example, switching canned animations on a prebuilt model might be sufficient if the important aspect of this is the presentation of the therapeutic data. The learning tutorials which seem to be most recommended are at Walk, dont run if you're going to build this with Unity, start with basics of Unity first. If you're a beginner, then a combined motion-tracking/VR application is significant overreach.
![kinect vr kinect vr](https://cdn-blog.adafruit.com/uploads/2015/06/open-source-kinect-stand-alone-3.jpg)
My main goal is that the patient and doctor/therapist come to know either he is improving or not.Ĭlick to expand.What level of thesis is this? How long have you got to do it? Is the thesis about the development of the game, or the presentation and analysis of the collected data?Īre you a medical student, or a programmer or something else? What 'disorder' are you talking about treating? Then I also use the database for scoring patient-related data like name, disease, hours spend, scores, etc., and generate reports. I have to treat the disorder through a Tennis game environment. P.S: My scope is to use this unity game technology for the Medical Field. Or I simply just stick with a PC or console. Should I make a simple VR game in unity? Or the game is Kinect based? If I have to make an android application then would it possible to connect Kinect with android. Kindly Please someone detail guide me on the steps which should I take to start learning and for implementation. For Kinect I know I have to use Kinect SDK and nothing else I know. Is it possible to use KINECT in an immersive virtual reality game environemnt. I am not getting an idea of what should I learn or implement first.
![kinect vr kinect vr](https://i.pinimg.com/564x/75/24/11/7524113fd8185878017109dc3c3fec12.jpg)
I am working on my thesis and I have to make a VR game of Tennis in unity and use KINECT as a sensor for gestures control and observation. It's my first experience working in unity.